The World of D'ar
systems of magic
There are two basic divisions of magic in the world: high magic and low magic.
Low magic (or peasant/rural magic as it’s also known) consists of small conjurers tricks with little power. Whereas its counterpart is based heavily on the use of sigils and rituals which must require years of practice and learning, low magic can be taught and learned quickly by almost anyone with a minor affinity for it. The practice of low magic is not shrouded in oaths of secrecy; in spite of this, however, it is not common knowledge. Those who have gained some skill in it (usually by trial and error) are usually unwilling to freely give up their secrets to others because of the power it gives them among locals. PCs wishing to practice low magic cannot have any kind of background in high magic. It will also require the use of a feat, at least 5 ranks in Knowledge(herblore), and at least 16 in Wisdom. N.B. if the PC’s wisdom ever falls below 16 for any reason, they cannot make use of low magic until they once again meet this requirement. Examples of low magic: magic knots/stitching, divination by observation of natural phenomena, small illusions of light and/or sound, minor curses and blessings. a PC may only use low magic once per encounter.